Use the arrow keys or buttons to navigate the gallery. If the links don’t work for you, try right-clicking and select “Open in New Tab” or “Open in New Window”.
This slideshow could not be started. Try refreshing the page or viewing it in another browser.
(1/6) Phantasmaburbia (October 2012, Est. Q2/Q3 2016)
A critically-acclaimed indie RPG by Greg “Banov” Lobanov. I was contracted to design the logo art and provide the dialogue and battle portraits and am currently redoing much of the game’s art for an updated re-release.
(2/6) cinematX Suite (September 2014 – Current)
A series of Lua libraries I wrote for the LunaDLL-enabled Super Mario Bros. X engine to allow for cutscene and event scripting, custom message boxes and other useful functionality.
(3/6) Super Mario Bros. and the Midas Machine (est. late 2016 – early 2017)
A Super Mario Bros. fan game being developed in tribute to both the flagship Mario platformers as well as the Wario spinoff series. As a composer for the project I’m contributing both original music and arrangements of classic Mario and Wario tunes.
(4/6) Moonpepper Unity Framework (Spring 2014 – Fall 2014)
An open-source Unity game engine/framework for Super Mario Bros.-style games I’m developing for the Talkhaus community (currently on indefinite hiatus).
(5/6) DownBeatDown (Spring 2014 – Summer 2015)
My capstone project for the game design program at Austin Community College, a rhythm-brawler hybrid game. The game was a class project and I took the role of senior programmer.